

The UX he designed was text-centric and used high-speed incremental search as its navigation paradigm.

When he was squeezed out of management in his own company, it is not a coïncidence that he elbowed his way into Jef Raskin's Macintosh project: Raskin was also interested in building information appliances, the difference between the two men was that Raskin was coming to the notion of an information appliance from the HCI perspective, and wanted to focus on simplicity and low cost. In that respect, he and Woz were diametrically opposed.
/apple-tv-apps-5856b2443df78ce2c3e2e602.jpg)
Jobs himself said that he wanted to go beyond selling computers, and sell information appliances. It's a kind of basic betrayal of the concepts and affordances that underlie the thing itself.įirst, you are right. Putting such stipulations in place isn't just annoying or inconvenient. You can't invent a card game, or change the rules, or build a house of cards, or do card magic. to what shall I compare it? It's like giving someone a deck of cards and telling them that these cards can only be used to play blackjack. It is not just a machine it's a machine for creating machines. I am, of course, aware that many (perhaps most) computers in the world are effectively appliances, but at some level, the great glory of this glorious, epochal machine - the "personal computer" - is one's ability to program it and make it do something new. What bothers me is that it feels like an offense against the entire notion of what a computer is. What bothers me about this - and it bothered me enough to leave the platform - is not fees, or "hobby computing," or "it's just for my own use," or trying to figure out why this or that would be in Apple's interest.
